Its an artifact that costs four total mana to activate and is completely indestructible once it hits the field
We iterated a lot to get to the proper set size and the specifics of the draft format right, but Corey's going to cover some of that and a bunch more in his article, which covers the set design and play design processes in depth
Some ridiculous zoo deck with goyfs and probably Mishra's Bauble and way too few lands 3.5: some kiln fiend deck or prowess of some kind that also plays way too few lands 4
If you love Fallout and were interested in learning Magic, this is the deck I would recommend to start with
Regardless, I've tried to rank them the best I can, and I hope the information is helpful
The second is to sit behind the safety net of temporary hexproof, pile as many modifications onto Ratonhnhakton as possible, then try to one-shot at least one player while it's still unblockable